Learn to Play Void
Watch the video and follow this guide to learn the core rules.
Escape the Darksiders
Quick Start
To begin play you'll need a completed Hero Deck, Disc Deck, and the Mission you want to play.
This guide assumes you have a completed Hero and Disc Deck. To learn more about how to build a player deck see the full rules reference.
Preparing the Mission
Locate the Mission Cards for the Mission and its associated cards. Place those to the side, then add a difficulty set and a staging set.

Adds diversity and variety to your Mission. Each Mission has its recommended Staging Set listed on the side.
Adds challenge to the Mission. Different Difficulty sets can be used to make the game harder.
Shuffle these cards together this becomes the Zone deck.
Player Setup
Put your Hero card into play then choose two different Discs from your Disc Deck and put those into play then Draw 6 cards. At this point you may mulligan any number of cards, place those cards at the bottom of the deck and draw back to 6.
The first round can officially begin. In the first round you don't draw a card and you don't reveal a Disc Card.
Hero Card
Your Hero is your central character. They determine which cards you can include in your deck and define your playstyle from the ground up.

Card Types
Your deck is built around your Hero. You'll play Allies, Abilities, and Discs — each type has a distinct role on the field.

Your deck's centerpiece. Defines your class, mastery values, and starting HP.

Characters that fight alongside you. Engage them to attack enemies or rally.

One-time actions and effects. Play from hand, spend RP, resolve immediately.

Resource cards. Stay in play generating RP — or discard for a burst effect.
Enemy Cards
Enemy cards come from the Zone deck each round. There are four types.

Enemies are the main opponents — they both deal damage and can reduce your Legacy.

Events are effects that occur and are resolved when they're revealed.

Locations can change the Mission, add effects or cause debilities. Apply influence to complete them.

Outposts can be attacked and damaged. They pose a variety of ongoing threats.
Mission Objective
Your objective varies based on the Mission you pick. Read through the Mission cards to understand the winning condition and any unique losing conditions.

Complete Mission Stages
Fulfill the Mission requirements to advance through stages and complete the final objective.
Avoid Failure States
Watch for special losing conditions and keep your Legacy above zero.
Resource Points
To play cards you'll use Resource Points. These are generated at the start of your turn — each Disc generates between 1 and 3 RP.

During your turn you may destroy any Disc to activate its effect. Resource points are not tied to the Disc being in play sing a Disc's effect doesn't reduce your RP for the current turn.
Player Turn
During your turn you may play cards from your hand, engage your Heroes to Attack enemies, or Rally to increase your Legacy or apply Influence to locations.
Allies and Party
You can have five allies in play including your Hero. You can engage each ally once to Rally or Attack. Allies recover during your next Start Phase when they idle.

Engage an Ally or Hero to deal its attack as damage to an enemy or outpost.
Engage an Ally or your Hero to increase your Legacy by their influence value, or add their influence to a location in play.
Abilities
Abilities represent the skills, spells, and other powers you can use each turn. To play an ability, pay its RP cost then resolve it.
Play from hand by paying the RP cost. Resolve immediately.


Must be played at a specific timing — the card will specify when.


Can be played at any time, including the enemy turn.


Enemy Phase
First all Enemy cards idle and resolve any start of turn effects on enemy cards.
Reveal Phase
Reveal the top card of the Zone deck it enters play. If it's an Event, its effect is resolved immediately.
Intent Phase
Flip the next card from the Zone Deck and look at the icons on the bottom distribute these symbols to enemy cards if able.
Enemy Modes
Enemies have an icon on the bottom right which determines how their turn resolves:
This enemy will attack.
This enemy will rally against your Legacy.
This enemy takes no basic action.
Enemy Action
In addition to Attacking and Rallying, some enemies and locations have an Enemy Action — this resolves once each turn during the Resolve Phase.


Resolve Phase
The player resolves the enemy cards. You have some agency in the order you may choose how Enemies attack you, or resolve a nasty effect last to mitigate it.


The Enemy Phase ends and the round concludes, starting again with the Player.
Advancing the Mission
In between the Player Turn and the Enemy Turn, check whether the Mission Requirements have been fulfilled. If so, advance the Mission to the next stage and resolve any Setup effects or complete the final objectives to win the game.
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